
Doomed Fellow Prisoner: The introductory screens have information given by the PC's cellmate. They can even walk in one direction while simultaneously shooting at targets in another direction. The protagonist and the Nazis can all move while firing their guns at the same time. Die, Chair, Die!: All of the walls (except for the four main ones) in each room, along with all of the chests, can be destroyed with grenades. Not particularly lethal unless he's being chased by a soldier at the time
Deadly Walls: Bumping into a wall stuns the player for several seconds. Justified, as the Nazi would likely either restrain you or gut you with a combat knife or other melee weapon in that case. Collision Damage: If a Nazi knows you're an enemy and touches you it's an immediate Game Over. Apparently, the entire castle is destroyed from this one blast, since the game forces you to start over in a new castle if this happens. Collapsing Lair: If you blow yourself up with a grenade or shoot a trunk containing grenades or cannonballs, the entire screen is lit up with an explosion and sends you back to the main menu. After they run out of ammunition, the guards will run after you and try to capture you. Both you and the Nazis are given a maximum of ten bullets to use. Once you do so, you won't be recognized as an enemy by regular guards and have a chance of escaping without further combat as long as you aren't seen by an SS guard. Blending-In Stealth Gameplay: Your character can either steal a German uniform or find one in a chest. Blatant Item Placement: Ammunition, explosives, uniforms, armor, food, drink, and even plans for military operations are placed in identical containers that are scattered throughout the castle with no rhyme or reason.
In the sequel, your character could backstab and kill any Nazi soldier in one hit if you had the dagger equipped.
Back Stab: You do double damage to opponents if you attacked them from behind. The game would start up again right where you entered the room. If you died you could prevent this by opening the disk drive's door, then re-booting. Autosave: In the original 1981 version the game saved your situation every time you entered a room or died. I'm sure you know what it would mean to the Allied High Command if we could get our hands on those The battle plans for Operation Rheingold are hidden somewhere in the castle. CASTLE RUNNER HACKED FULL
Now I wouldn't go shooting at chests full of explosives If you can't unlock a supply chest, try shooting it open. He might have made it if he hadn't shot some poor sod and got the SS on his trail. I know one chap who found a whole German uniform and almost sneaked out past the guards.
Once they've picked up your trail they won't stop chasing you until you kill them and you almost need a grenade to do that.Ĭastle Wolfenstein is full of supplies too. They're the ones in the bulletproof vests and they're like bloody hounds. The regular guards can't leave their posts without orders, but watch out for the SS stormtroopers. It's standard issue - each clip holds 10 bullets, and it's fully loaded.īe careful, mate, because every room in the castle is guarded. They've already worked me over and I'll never get out alive, but maybe you can with this gun. That's what this place is for - if you listen you can hear the screams. Welcome to Castle Wolfenstein, mate! The Nazis brought you here to get information out of you before they kill you.